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Snoke

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Snoke005

#Snoke

Well its a new year and wanted to start something new. Thought I would try my hand at the Sith Lord Snoke from Star Wars the force awakens. The ear gadget is a very basic place holder for the moment. All done in zbrush.



Snoke render

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Snoke clay render
Snoke render of zremesh geometry with displacement. Updated the ear gadget but is decimated geometry.


SNOKE.

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Snoke020web Snoke019HoodCrop
Last update for SNOKE from Star Wars The force awakens.


BFG clothing previz.

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Some Big Friendly Giant stuff I never posted here. Clothing ideas and paintover.

The BFG. The Big Friendly Giant.

The BFG. The Big Friendly Giant.

BFGRender100

The BFG. The Big Friendly Giant.


Sketches.

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Some sketches I did for practice. Zbrsush and dynamesh.


Daisy.

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DR004
I’ve been noodling on this on and off for awhile. Details done using mari and texture xyz, sculpt in zbrush.


White walker

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White walker fan art from Game of thrones. I wanted to do my own version of one of these guys.


Nexus10

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Haven’t had much time for personal work lately so I’m just uploading some work in progress images of a project I’m doing in my spare time. I have a story in mind for this character based on the Blade Runner movie, but set 30 years later.



Batou from Ghost in the Shell.

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batou006

Wanted to try my hand at Batou using an existing 3d head. Used zbrush, maya and arnold. Hair done using fibermesh and xgen.


Motoko Kusanagi the Ghost in the Shell.

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motoko0021gcrop motoko0021d motoko0016d

Motoko Kusanagi the Ghost in the Shell.  I based her mostly on the 1995 anime. I went through a few versions of this, trying a more asian look as well. Though I felt it strayed further away from the idea that is Motoko. Maybe I’ll get time to come back to her, the purple hair and red eyes is an older version. Hope you like it.


Olga

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10d 16a 19

Working on a new head which I may make into video tutorials for texture and shading. I based the head loosely on Olga, though this is not meant to be a likeness exercise.
The topology is experimental.
Thank you for looking.


Late night experiments with Digital Emily

JynErso

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JynErso

JynErso

JynErso

 

Something I’m working on in my very limited free time. No displacement mapping yet, only the model and diffuse map so far. Still have a long way to go.

Arnold render using alSurface shader.


Whitewalker

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My old white walker in a forest setting. Hdri used from hdrihaven.


Woman update


Sketches.

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Some sketches I did for practice. Zbrsush and dynamesh.


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