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Freelance character artist. Contact me at sinclairbrettp@hotmail.com

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  • 01/20/16--01:17: Snoke
  • Snoke005bSnoke005a



    Well its a new year and wanted to start something new. Thought I would try my hand at the Sith Lord Snoke from Star Wars the force awakens. The ear gadget is a very basic place holder for the moment. All done in zbrush.


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  • 01/21/16--00:18: Snoke render
  • Snoke clay render
    Snoke render of zremesh geometry with displacement. Updated the ear gadget but is decimated geometry.

    brettsinclair3dSnoke clay renderbrettsinclair3dSnoke clay render

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  • 01/28/16--22:09: SNOKE.
  • Snoke020web Snoke019HoodCrop
    Last update for SNOKE from Star Wars The force awakens.


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  • 03/29/16--09:10: BFG clothing previz.
  • Some Big Friendly Giant stuff I never posted here. Clothing ideas and paintover.

    The BFG. The Big Friendly Giant.

    The BFG. The Big Friendly Giant.


    The BFG. The Big Friendly Giant.

    brettsinclair3dThe BFG. The Big Friendly Giant.BFGRender100brettsinclair3dThe BFG. The Big Friendly Giant.BFGRender100

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  • 04/17/16--10:21: Sketches.
  • samurai005a samurai005b samurai005c samurai013 samurai013c samurai014 samurai014b samurai014c samurai014d RachelSketch EW5 EW4 bolo004

    Some sketches I did for practice. Zbrsush and dynamesh.


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  • 06/01/16--12:04: Daisy.
  • DR004
    I’ve been noodling on this on and off for awhile. Details done using mari and texture xyz, sculpt in zbrush.


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  • 06/12/16--23:40: White walker
  • whiteWalker009 whiteWalkerOneLight

    White walker fan art from Game of thrones. I wanted to do my own version of one of these guys.


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  • 08/22/16--05:53: Nexus10
  • BRE001 BRE002a Nexus10b 41 48 49 50

    Haven’t had much time for personal work lately so I’m just uploading some work in progress images of a project I’m doing in my spare time. I have a story in mind for this character based on the Blade Runner movie, but set 30 years later.


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    Wanted to try my hand at Batou using an existing 3d head. Used zbrush, maya and arnold. Hair done using fibermesh and xgen.


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    motoko0021gcrop motoko0021d motoko0016d

    Motoko Kusanagi the Ghost in the Shell.  I based her mostly on the 1995 anime. I went through a few versions of this, trying a more asian look as well. Though I felt it strayed further away from the idea that is Motoko. Maybe I’ll get time to come back to her, the purple hair and red eyes is an older version. Hope you like it.


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  • 01/24/17--10:16: Olga
  • 10d 16a 19

    Working on a new head which I may make into video tutorials for texture and shading. I based the head loosely on Olga, though this is not meant to be a likeness exercise.
    The topology is experimental.
    Thank you for looking.


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    Learning new things from scan data. The model can be found here:


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  • 07/17/17--17:17: JynErso
  • JynErso




    Something I’m working on in my very limited free time. No displacement mapping yet, only the model and diffuse map so far. Still have a long way to go.

    Arnold render using alSurface shader.


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  • 08/13/17--01:47: Whitewalker
  • My old white walker in a forest setting. Hdri used from hdrihaven.


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  • 10/19/17--14:58: Woman update
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  • 04/17/16--10:21: Sketches.
  • Some sketches I did for practice. Zbrsush and dynamesh.


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