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Freelance character artist. Contact me at sinclairbrettp@hotmail.com

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  • 09/14/14--12:30: Jedi update.
  • Update on the clothing so far. Boots untouched. blank patches on sleeves meant for pockets.Jedi001a



    brettsinclair3dJedi001abrettsinclair3dJedi001a

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  • 09/25/14--06:21: Jedi
  • JediKnight011

    Playing around with a hairstyle loosely based on one of Iain McCaigs Drawings.
    Its very early days with it. The head piece is pretty fugly at this stage. I may have to ditch the hood if I decide to keep this style. It could look kinda lame with a hood over this.



    brettsinclair3dJediKnight011brettsinclair3dJediKnight011

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  • 10/28/14--02:08: Woman update.
  • JediKnight030

     

    Decided to drop the jedi schtick and just go with my own thing. A lot of changes will be coming. The hair will be changed as well.
    Thanks for looking.



    brettsinclair3dJediKnight030brettsinclair3dJediKnight030

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  • 11/04/14--10:49: 2 wips
  • So started a new character, Peter the werewolf. Peter is a vegetarian werewolf. Poor fella.

    Also I updated the woman’s clothing. Im just mixing in stuff that I like and fun to try sculpt rather than sticking to any genre at this point.peter003 peter004 JediKnight038 Woman040



    brettsinclair3dpeter003peter004JediKnight038Woman040brettsinclair3dpeter003peter004JediKnight038Woman040

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  • 11/08/14--09:12: More tweaking.
  • Woman044Woman042Woman043

    Still experimenting with this. Would probably be easier to just copy concept art I guess :/. Maya, zbrush and Arnold. Mari for skin texture.



    brettsinclair3dWoman044Woman042Woman043brettsinclair3dWoman044Woman042Woman043

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  • 11/18/14--05:29: Joker Sketch
  • JokerSketch004Sketch done in zbrush.



    brettsinclair3dJokerSketch004brettsinclair3dJokerSketch004

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  • 11/27/14--15:45: Woman update 2
  • WomanBody006 WomanBody003 WomanBody004 DarkHelmet

    Updated the model and the texture. Hair is still a work in progress and I still need to texture the feet. Rendered in Arnold. sculpting done in mubox and zbrush. Texture in mudbox and mari. Also did a sketch of Dark helmet :).



    brettsinclair3dWomanBody006WomanBody003WomanBody004DarkHelmetbrettsinclair3dWomanBody006WomanBody003WomanBody004DarkHelmet

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  • 12/04/14--03:58: Peter the wolf
  • peter010

    Did some more work on this guy. Texture test and tweaked his face a bit. There’s no spec maps yet and the bump is just the diffuse blue channel mapped in.



    brettsinclair3dpeter010brettsinclair3dpeter010

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  • 12/22/14--10:39: Ken Masters street fighter
  • KenMasters001

     

    Sketch of Ken based on the street fighter Alpha version.



    brettsinclair3dKenMasters001brettsinclair3dKenMasters001

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  • 12/23/14--00:50: Mech Pilot Suit
  •  

    MechSuit011MechSuit012MechSuit010aMechSuit009

    Work in progress of mech pilot suit. Only zbrush at this point.



    brettsinclair3dMechSuit011MechSuit012MechSuit010aMechSuit009brettsinclair3dMechSuit011MechSuit012MechSuit010aMechSuit009

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  • 01/23/15--03:22: Mech pilot.
  • MechSuit017MechSuit016

    First post of the new year. Here is what I’ve been doing in my spare time. Zbrush dynamesh, Maya and Arnold.



    brettsinclair3dMechSuit017MechSuit016brettsinclair3dMechSuit017MechSuit016

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  • 02/19/15--14:56: Bit more..
  • Bit more progress on this character. Some texture concept for the suit. Not a final paint.

    Pilot002Pilot001MechHair1 pilotSuit001a



    Pilot002brettsinclair3dPilot002Pilot001MechHair1pilotSuit001aPilot002brettsinclair3dPilot002Pilot001MechHair1pilotSuit001a

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  • 05/18/15--12:52: Pilot
  • Pilot018

    Latest iteration of the head. Xgen hair, Arnold render using Anders Langlands shaders.



    brettsinclair3dPilot018brettsinclair3dPilot018

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  • 06/10/15--23:17: Whats the story?
  • Realistic face, 3d head.



    brettsinclair3dRealistic face, 3d head.brettsinclair3dRealistic face, 3d head.

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  • 07/21/15--14:30: Apocalypse
  • Apocalypse

    Apocalypse



    brettsinclair3dApocalypsebrettsinclair3dApocalypse

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  • 08/08/15--04:50: Apocalypse
  • Apocalypse8

    Another render of apocalypse using Arnold and textured in mari.



    brettsinclair3dApocalypse8brettsinclair3dApocalypse8

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  • 08/18/15--02:57: Big Friendly Giant Sketch
  • Big friendly giant Brett Sinclair

    Big friendly giant Brett Sinclair

    Big friendly giant Brett Sinclair

    Big friendly giant Brett Sinclair

    Big friendly giant Brett Sinclair

    Big friendly giant Brett Sinclair

    Sketch of the big friendly giant. No facial hair yet or spec maps.



    bfgSketch016brettsinclair3dBig friendly giant Brett SinclairBig friendly giant Brett SinclairBig friendly giant Brett SinclairbfgSketch016brettsinclair3dBig friendly giant Brett SinclairBig friendly giant Brett SinclairBig friendly giant Brett Sinclair

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  • 08/26/15--15:27: BFG update
  • BFG render Brett Sinclair

    Big Friendly Giant render



    brettsinclair3dBFG render Brett Sinclairbrettsinclair3dBFG render Brett Sinclair

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  • 10/13/15--06:25: BFG – continued.
  • Bfg face

    Bfg face

    BFGRender085

    Big changes since my last post. I’ve tweaked the face further and started to model up his body. Also started learning marvelous designer. Rendered in Arnold for maya, Sculpt in zbrush, texture in mari/mudbox, Modeling in maya.



    brettsinclair3dBfg faceBFGRender085brettsinclair3dBfg faceBFGRender085

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  • 10/30/15--05:38: BFG close ups.
  • Big Friendly Giant

    Big Friendly Giant

    Big Friendly Giant

    Big Friendly Giant

    Big Friendly Giant rendered in Arnold made with maya, zbrush and mari



    brettsinclair3dBig Friendly GiantBig Friendly Giantbrettsinclair3dBig Friendly GiantBig Friendly Giant

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